Sunday, March 27, 2016


Here's one of the assets I made for Halo 5.  This was the end-game, the last thing the player needed to punch before the campaign was over.  Its also one of the biggest regrets I had while working on the game.  This item was a 3d mockup that I put foward as a concept for a power core, not knowing that this was going to be used for the final moment of the campaign.  After seeing my first draft on this thing, the leads said ship it and that was it.  I wanted so badly for them to redesign the final moments, make it something earned and built up to, but as it stands it remains just a random nameless thing they need to press X to punch.  I hate this thing.

Monday, December 28, 2015

Wasted Potential, Wasted Effort

One of the rare moments where we did a door right on Halo 5....and then we cut it.  Time well spent?

Tuesday, October 27, 2015

Somewhat Satisfying

I like this shot.  Made the glowy background thing and also made the Battle Rifle breakable.  Before it was going to stay static, but I got to sneak that little addition to the cinematic in under the radar.

Saturday, April 11, 2015

Wednesday, April 8, 2015

Evening Sketch

Just a quickie light, based on one found at a local pub

Wednesday, April 1, 2015

Chakram Sketches

Did some quick speed models and textures. Limited it to 15 minutes per weapon.  5 minutes on model, 10 minutes on texture.

Saturday, February 7, 2015

New UV Tools

Updated my UV Suite with a couple automations.  Tile U and Tile V will automatically set a UnitLayout shell to be tiling in the specified direction.  Suck it Pipes >:c