Friday, December 7, 2012

Halo 4 Art Dump (continued).....

 Here are a bunch of screen caps of the animated environment meshes I made for the Spartan OPS map The Refuge.  I'll try and get some playblasts clipped together of the working files soon.  All but the final 2 were modeled by me, the black door and the switch were taken care of by BJ Christian and Dan Phillips (I believe) and I just ripped them apart and reworked them to make them move and fit all nice and snug.














Tuesday, November 13, 2012

Mini Halo 4 Art Dump






This is the interior I got to do when I started at 343 with the MP team.  The map is Complex and the room is the lower interior of the Refinery (Red Team's Base).  These shots were WIP renders, the final in game version had to lose a few assets in scene to streamline performance.  After completion I was moved on to do animated environment assets.  Will post up those in the coming weeks, so more to come!

Tuesday, October 30, 2012

Mothhead Released

Here's a tech demo for Unity that I worked on with fellow artists Sindre and Onur at MB.
Also in attendance: Sergio Sykes, Chris Hatala, and Coro

http://unity3d.com/promo/mothhead/