Tuesday, October 15, 2013

The End of Breach

I think I might just try and upload a full map from now on, make it less painful for all of us.  Well...more painful, just in a shorter amount of time.




Thursday, October 3, 2013

Final Door....Behold its majestic curtains!!!

Behold the main door to the Harvester.  Can't find the final animation, so had to resort to the first draft...back before the notes came down from high up to remove a couple things... Prudes :\ Some of the forms where the doors recede weren't finalized yet so there's major clipping issues abound.  Never made it to the FX stage but we were hoping to add dripping goo and puffs of mist as well :)




Wednesday, October 2, 2013

Breach Door 3....SOOOOOOOOOOOON

Almost done with these doors.  This one is in the interior of the covenant Harvester in Breach



Sunday, September 29, 2013

XCOM Dump

Back in the day, we did some concept work for XCOM- Game Nobody Liked.  These were a series of models that I made to pass over to the concept team.  2K sent over the original concepts for these guys and we were to create upgrades and add-ons.  To make things easier, I did a quick model of the concepts so the 2d guys could keyshot and paintover them from different angles, sped up the production a crazy amount.  Each one of these took only bout an hour or two, was able to pump them out to the team super fast since I didn't have to deal with unwrapping or textures at all.  In the end the concepts came out pretty well. Too bad the game sucked.
















Thursday, September 26, 2013

EYE SEE YOU

Here is the 2nd Door from the level Breach.  Was one of my favorite ones to work one.  Thanks again to Chin Fong for Modeling everything Forerunner in that Level

Monday, September 23, 2013

Ruger Redesign

Here is a sketch I started a bit ago, think I might unwrap the lil bastard and make it all purty like



Friday, September 20, 2013

The Doors have been Breached!

This is the first in a series of Doors I did for the Map Breach. With this map I took models that were already made for the level and reworked them to transform and operate. Original model for this door done by Chin Fong chinfongart.blogspot.com/

Tuesday, September 17, 2013

Balls of Steel

This was what happens when a designer sees we can start using round shapes in forerunner design and decides to go nuts.  The goal was to make the power sources the player was to destroy slightly harder to pop.  So I got to make spinning starwarsy balls of armor.  Again, about 90% of this was done using 3D Coat.  Will try to find in game shots of their destruction because maya viewport doesn't do those shaders justice. 








Saturday, September 14, 2013

New ball, and this one ESPLODES

This was the redesigned shell.  Had a great time doing this one cuz I got to work a lot with our designers on implementing and adding a little something extra to the gameplay.

Thursday, September 12, 2013

Nice Ball, now throw it away!

This was a device I made for the map Refuge.  This was kinda interesting cuz we approved it and then scrapped it due to design changes.  Its location in the map was relocated from a locked room with a single access point to the center of the bridge accessible from all angles.  Later I would redesign it which turned out to add a little extra gameplay to it... guess that one will be next. 

Wednesday, September 11, 2013

Tower of Power

This tower piece was used to trigger power or portals or open something...shit I don't know what they did with it.  You push a button and it moves.  Also there is multiple forms of genitalia hidden in this asset  \:) 


Tuesday, September 10, 2013

Another Door. Another Door! ANOTHER DOOR!

Here are the rest of the Forerunner doors I did for the map Refuge.  Each one had its own little nickname during production.  Door 1 was The Finger, Door 2 was Faces, Door 3 was the Clock, and Door 4 was the Blue Bunny



Wednesday, September 4, 2013

Back in the pile!

I seriously think they were just fucking with me on this one.  They pretty much said we have a long awkward open shape in our walls, make a door to fill it.  This is what came outta 2 days of head scratching.  Sorry for the lack materials, could only find the dailies playblast on this one

Monday, September 2, 2013

Friday, August 30, 2013

The Future is made of pie...Dark Metal Pie

Here was the first draft of the Aperture for the level.  We scraped i for technical issues but repurposed it later.  Total turn around for this and the other Aperture was about 2 days.

Thursday, August 29, 2013

Aperture Science

Here's the first of a series of apertures I did for the same map.   Loved working on this one as I got to work with Shae Shatz who did a series of concept sketches that would later help spawn this thing.  Bouncing ideas off one another proved to be fun and super effective.



Wednesday, August 28, 2013

Yeah, I suck at updating

Here's hopefully the first of many sequential posts.  Going to start trying to bust out the animated pieces little by little since obviously finding the time to do a big long reel is straight up NOT happening.

This is a switch that appeared in the Spartan Ops map we called Temple