Sunday, March 27, 2016
Here's one of the assets I made for Halo 5. This was the end-game, the last thing the player needed to punch before the campaign was over. Its also one of the biggest regrets I had while working on the game. This item was a 3d mockup that I put foward as a concept for a power core, not knowing that this was going to be used for the final moment of the campaign. After seeing my first draft on this thing, the leads said ship it and that was it. I wanted so badly for them to redesign the final moments, make it something earned and built up to, but as it stands it remains just a random nameless thing they need to press X to punch. I hate this thing.